[Heath Paddock] wanted to confound his friends with a game that mimics an escape room in a box. About six months after starting, he had this glorious thing completed. It’s a hardware version of a game called Keep Talking and Nobody Explodes where players have five minutes to defuse a suitcase bomb. This implementation requires at least two players, one with the box-bomb itself, and one who holds all the knowledge but can’t see the box-bomb to defuse it.
FoldFold allExpandExpand allAre you sure you want to delete this link?Are you sure you want to delete this tag?
The personal, minimalist, super fast, database-free, bookmarking service by the Shaarli community